salih
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Clash Royale player salih (#228JLCJC80) has 304 trophies and 11 wins in total. Currently on at least 10 wins in a row. The current deck has an average elixir cost of 3.1. Recent battles: 10 wins and 0 losses.
- Trophies304
- StreakAt least 10 wins in a row
- King Tower Level4
- Best trophies304
- Wins11
- Losses0
- Three crown wins10
Since your last visit
- Trophies
- Wins
- Losses
- Rank
- Rating
- No change
Note: Streaks are counted from the battle log below, excluding friendly and Boat Defense battles.
Current deck
Recent performance
10W 0L in the last 10 battles
Strong against (win rate above your overall when the opponent plays it)
No card has a win rate above your overall win rate.
Weak against (win rate below your overall when the opponent plays it)
No card has a win rate below your overall win rate.
Note: Calculated from the recent battle log.
Note: Ranking accounts for the number of battles, so cards seen only once or twice don't top the list by luck.
Recent battles
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Win Crowns (you/opponent) 1 - 0DetailsOpponent Pablo0521 Avg. Lv.4.1Trophy Road Trophies +29
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Win Crowns (you/opponent) 3 - 0DetailsOpponent GoldenEzio§ Avg. Lv.3.6Trophy Road Trophies +30
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Win Crowns (you/opponent) 3 - 0DetailsOpponent LicHt69 Avg. Lv.3.2Trophy Road Trophies +30
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Win Crowns (you/opponent) 3 - 0DetailsOpponent RadiantOdin Avg. Lv.3.0Trophy Road Trophies +31
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Win Crowns (you/opponent) 3 - 0DetailsOpponent Wicked_Shanks Avg. Lv.2.6Trophy Road Trophies +30
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Win Crowns (you/opponent) 3 - 0DetailsOpponent XXbayonetta27 Avg. Lv.2.9Trophy Road Trophies +31
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Win Crowns (you/opponent) 3 - 0DetailsOpponent QQcannoli Avg. Lv.3.2Trophy Road Trophies +30
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Win Crowns (you/opponent) 3 - 0DetailsOpponent MisA84 Avg. Lv.2.5Trophy Road Trophies +31
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Win Crowns (you/opponent) 3 - 0DetailsOpponent Crisp_Chilli Avg. Lv.2.0Trophy Road Trophies +30
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Win Crowns (you/opponent) 3 - 0DetailsOpponent QQbard§ Avg. Lv.2.0Trophy Road Trophies +32
Note: Shows only the recent battles returned by the official API.
Card collection
Note: Of the cards you own, 0% are at max level.
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Common 0 / 6 at max level (0%)
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Rare 0 / 6 at max level (0%)